CSE498, Collaborative Design, Spring 2013
Computer Science and Engineering
Michigan State University

Learning American Sign Language (ASL) is an interactive process between students and teachers. Feedback from teachers is needed for students to learn proper technique.

Even when traditional classroom settings are not available, the same interactions are required to effectively learn ASL.

Our American Sign Language Learning App, developed in collaboration with TechSmith, bridges this gap by allowing students and teachers of ASL to learn and teach remotely.

Teachers use the app to create lesson plans for their students either by bookmarking YouTube videos or creating videos themselves. Students review the lessons, record themselves signing and send the video to their teacher.

Teachers critique students’ recorded videos by annotating the video with lines, arrows, circles, text or voice. After critiquing, teachers send the video back to their students.

There are two different options for teaching and learning. A teacher and student can share the same device in person. Or, a teacher and student can use separate devices with the video being shared between devices via a backend server.

Our American Sign Language Learning App runs on a Microsoft Surface tablet. The tablet, along with Windows RT, allows us to create a rich, interactive learning environment.

Our app is written in C# backed by a SQL database.